Knighted Students, Gentry, Returning Parents/Adults, & Adults/Chaperones
There is a long tradition of alum knights and alumni adult returning to the Games in service of this beloved rite of passage. We are very grateful for the ongoing enthusiasm and support.
Teen volunteers who where not knighted but have a connection to the Waldorf world and would like to support the Games may register as a Gentry.
We continue to develop the program for alum knights and gentry to have a fulfilling role at the Games. There are age appropriate tasks for them as well as opportunities for them to take breaks and socialize with their peers.
Alum knights & gentries must remember at all times that they are an example to the young squires. Modeling the virtues and conducting themselves in an upright manner is essential.
Ask about getting your alumni necklace and bead of the year when you arrive at the Games.
1. Alum knights & gentry must be in good standing with class work, grades, attendance, and conduct to return to the Games.
2. Alum knights & gentry must submit a completed application for registration form and full payment for fee(s). Incomplete forms or payment will not be processed. Forms and more information will be available in the fall.
3. Alum knights & gentry must be in costume from Wednesday at 2pm through Saturday at 11am. Suggestions can be found here. Colleen has a lending wardrobe of clothing and cloaks available for the knights/gentries.
4. There will be a required orientation meeting with the Knights Watch and a kitchen orientation meeting with Colleen on Wednesday. Times: TBD
5. Alum knights & gentry who are under 18 years of age must be accompanied by a paying parent/chaperone. Chaperones must stay on site through out the event and are expected to join the adult volunteers in signing up for shifts. The alum-knights/gentry must sleep in the same area (tent or cabin) as their parent/chaperone.
6. At the discretion of the parent/chaperone, an alum knight/gentry may have a cellphone. Except for use for approved photographers, all cellphones must be kept out of site of squires.
1. Returning to the Games is a privilege. All volunteers are expected to be role models to new attendees and squires.
2. Alum knights/gentry will sign up for block sifts and work on a variety of tasks (kitchen/service, field, etc) during their shift. Knights are required to work a minimum of 8 hours per full day. There will be several all-hands-on-deck shifts.
3. The Knight's Watch Volunteers will coordinate the alum-knights/gentry work. These are specially chosen adult volunteers.
4. From 7:00am-10:00pm the alum knights/gentry will report to the Knights' Watch. There is a curfew from 10pm-7am during which the alum-knights/gentry must be with their chaperone unless on special assignment.
5. Alum knight/gentry may spend their off-shift time at the specially designated dining tables, at the artisan guild working on period appropriate projects, or in their quarters with their chaperones.
6. Alum knights/gentry will be recognized by the Court at the opening ceremony. All community volunteers (knights and adults included) are offered an alumni bead necklace starting with their second year of participation at the Games. A new bead is available each year.
7. Outside food is not permitted unless arrangements have been made in advance with Colleen.
1. All volunteers must be in good standing with Arizona Medieval Games. All returning volunteers are expected to be role models to new volunteers and squires.
2. Volunteers submit a completed application for registration form and full payment for fee(s). Incomplete forms or payment will not be processed. Forms and more information will be available in the fall.
3. All adult volunteers are expected to work 8 hours on our full days (Thur & Fri) and 4 hours on our half days (Wed & Fri). Many hands make light work and it is important that the work be evenly shared.
Overnight Camp Watch duties are not included in the expected minimum work hours.
Volunteers should visit the Sign Up Board directly after they have checked in.
Volunteers who are interested in taking on a greater or specific role or who would like to work closely with the alum knights & gentry, please contact Colleen.
4. Abide by the Code of Conduct
AMG Leadership & Designees
In the DSCS community
Joseph Giulietti
In Phoenix
Colleen Pope
Michelle Kratzer
Matthew Gibbons
Alexander Conrad
In the RR community
Megan Lior
Lupita Pollack
In the Tucson community
Heidi Johnson
April Wiley
In the PF community,
email us for more information
Early registration is important. The spots for teen alum knights and gentry are limited.
REGISTRATION WINDOWS
Teen Alum Knights: January through April
Teen Gentry: February through April
Adult Alum Knights: October through April
Adult Community Members: October through April
PHOTO REQUEST
It is encouraged, but not required, for alum knights and gentry to send a photo with their registration (or email it separately) so that leadership and the knights watch can become familiar with them in advance.
SUBMIT REGISTRATION FORMS TO:
Arizona Medieval Games
PO Box 23665
Tempe, AZ 85285
arizonamedievalgames@gmail.com
Registrations will be processed when they are complete and full payment has been received. For more information on payment options, visit the Coin & Purse page.
Arizona Medieval Games reserves the right to refuse registration and/or
admission to anyone who is in violation of Code of Conduct.
There are a variety of tasks for knights to sign up for. Some examples of the tasks are:
> Replenishing the water dispensers
> Food prep
> Serving at the buffet line
> Assisting on the field
> Clearing and refreshing the Court's tables
> Setting up the tables for the Feast
> Serving at the Feasting Hall
> Photographer (must be 16 years or older)
> Assisting with craft projects
> Breaking down the recycling
> & more
All shire guardians, knights watch volunteers, and adult members of the Court must have a Level 1 Fingerprint Clearance Card. A copy of the card must be mailed or emailed to to the Arizona Medieval Games in advance of the event. The teachers who come with a class do not need to provide a copy of their FCC.
Please visit https://www.azdps.gov/services/public-services-portal/fingerprint-clearance-card for an application and more information.
There is a fee and processing time may anywhere from a few weeks to several months.
Adults are encouraged to dress in costume.
There are no fashion police and we encourage everyone to be creative and cost effective when choosing their costumes.
The evenings get cold! Please come prepared with warm layers (long sleeve shirts, leggings, and/or thermals) to wear under costumes.
Laundry facilities are available so that costumes may be washed if need be.
We recommend that you pack the following...
1. Warm layers, including to wear under costume clothing, and comfortable shoes are a must. A light rain coat is also recommended.
2. Sleeping bags, pillows, &/or linens for your chosen sleeping accommodations.
3. Towels, bath shoes, & personal bathing supplies if you would like to take advantage of the showers in the bathhouse.
4. One or two water bottles/cups and a coffee cups/insulated mugs. No cups of any kind are provided.
5. A camp chair for relaxing.
6. Costume(s) that you can work in if you would like.
7. Pony tail holders or clips to put your hair up if you will be working in the kitchen.
8. For our teen volunteers: homework, handwork, a book to read, art supplies, or an appropriate instrument to use during down time.
Volunteers may choose to camp in a designated area, bring an RV (some hook ups are available), or request a bunk bed in a rustic, dormitory style cabin.
For the bunk bed accommodations, each guest must provide their own bedding supplies.
There is a bathhouse with flush toilets and showers . Handicap facilities are available.
The showers are available for adults & volunteers only; towels and personal supplies are not provided.
To make the most of the scenic ranch and your down time between shifts, we recommend that you bring a camp chair to relax and enjoy the outdoors.
In appreciation of your continued commitment to the Games, we have alumni necklaces available from the second year of service on. For each year of service, we will add a bead. Please check in at the Knights' Watch station to ask about a necklace and this year's bead.
Location: Wilderness Ranch
368 Grizzly Bear Rd, Lakeside, AZ 85929
The following are not allowed at the event: alcohol, firearms, pets, and unregistered children/siblings.
For more information on specific volunteer opportunities, visit the Support the Games page.
It does get quite cold at night and early in the morning. Please pack and dress accordingly.
Thank you for volunteering!
* Knee length pants or knickers (could be as simple as a pair of sweatpants pushed up to the knees)
* Full length exercise or bicycle leggings
* Large, peasant style shirt that comes down to the mid-thigh, worm with a leather belt or cord
* Felt hat or medieval bonnet with with feather
* A cloak (cape) for the chilly mornings and nights.
For our Scottish friends....a kilt
Costumes can range from “peasant” attire to very elaborated outfits for lords and ladies. Costumes should allow for ease of movement.
The evenings are cold. Please dress in layers.
Please note that there is only one King and Queen, who will be presiding over the events, so please no crowns, other obviously royal insignia, or any purple garments.
Have fun!
* Ankle length, voluminous skirt
* Large, scoop-neck peasant style blouse
* Flower garland with ribbons or a silk veil as a head covering
* Full length dress with a fitted bodice and wide skirt
* A cloak (cape) for the chilly mornings and nights.
Registration forms will be posted at the beginning of September.
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